September 28, 2025 Opinion
September 28, 2025 Opinion
How many times have you been in a meeting where a brilliant idea was discussed, only to have it disappear into thin air? “Talk is Cheap; Show me the code” by Linus Torvalds perfectly captures the frustration, which roughly means that ideas, promises, or arguments don’t carry much weight until they’re backed by action. In software, the ultimate proof is working code. To be brutally honest, I often talk more than I code, and while talking is important at more senior roles, the ultimate delivery is still code.
I have been in multiple discussions where we were talking about some tool or some product and we all thought, “oh, it would have been nice if the tool had this capability or just this extra command flag we can use”, but because none of us had familiarity with the tool it basically stayed with that “would have been nice”. Over time I noticed: diving into the code is usually less intimidating than it looks. Once you do, you not only solve the problem but also gain familiarity others don’t have.
Why don’t people do this more often? It’s simple: it requires effort taking time away from your main project and has a high risk of failure. My proposal is to time-box your effort. There is definitely a sweet spot where you can spend y hours on the thing, where uncertainty reduces the most drastically, to make the final call if more effort is worth it. The ‘y’ should be somewhat proportional but limiting to the benefit ‘x’ you get, maybe y = sqrt(x).
Another example: I was using some internal tool and it had a simple UI validation bug. One path to take was to file a ticket with the team owning the tool, someone would look it up, which would definitely be low priority on their plate, and this would get fixed in few weeks or not at all, but I needed the fix right now to avoid workarounds, so I published the fix code change – literally 2 lines of code. It would have probably taken 2x more time to file the ticket and communicate with the tool owners. They only had to stamp the change.
A bit more abstract: let’s say you are using a system owned by someone else, and you need to change something from x to y. In one way you know that’s a simple change and the person is likely to agree, but explaining it and waiting for them to apply the change causes friction. Instead if you just do the change on your own, and getting Y instead of X is just an “approve” stamp on the other side you will get your stuff really soon.
But won’t you come across as someone for pushing for a change without aligning first? – Yup, there is such a risk. There is a very simple way to avoid this: just soften how you propose the change. Ideas: 1) give a quick short “heads-up” message “I have this idea to improve Z by changing x to y, I will share a preview change to show what I mean”; 2) frame your code change as a light proposal, a “preview”, a “suggestion”.
This is perhaps where the ‘smallest code change’ provides the most value. Many of us, myself included, can get lost in the abstraction of system design by drawing diagrams and talking through every possibility. While this is a necessary step, it’s not a substitute for engaging with the actual code. I’ve worked with software architects in the past who were so detached from the codebase that their designs were completely unworkable. They simply didn’t know what they were talking about. The solution is to complement your high-level design with ‘on the ground’ code.
The key learning for myself: whenever working on the design of something: do more code digging and make small refactorings along the way (even if a bit unrelated).
This one is a bit subjective, but we are humans as well as software engineers. There’s a fundamental difference between talking about progress and actually making it. Pushing code feels a lot better than just talking about it. Wouldn’t you agree?
Next time you’re tempted to keep talking, try the smallest code change instead. It speaks louder than a hundred conversations. This is one lesson for me.
codemore code
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